European Comics in Official and Fan Translations

The Eagles of Rome Book 5

There is a wolf among the Eagles of Rome, and he’s ready to attack… Who would have thought that Arminius, in whom the Roman general had such trust, has now become the Germanian war chief? His betrayal has meant that the Roman army is attacked from all sides and Marcus, now a prisoner, has never been so powerless. Behind bars, he can neither challenge his old blood brother or protect Priscilla and her son…

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The Battle Book 1

It’s May 1809. Napolean’s great army is getting ready to cross the Danube on the immense floating bridge that they constructed overnight on the orders of the France’s most famous military genius. On the other side of the river, Archduke Charles and his Austrian army are waiting for them, determined to get their revenge for the humiliating defeat they suffered at Austerlitz. And so the horror begins…

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The Forbidden Harbour Part 1

During the summer of 1807, off the coast of Siam, a Royal Navy ship rescues a young castaway, Abel, who only remembers his first name. He soon becomes friends with the First Officer, who is standing in for the captain as the commander has apparently run away after stealing the treasures that were on board. Abel goes back to England aboard the Explorer, and he finds accomodation in an inn which is managed by the three daughters of the runaway captain. Abel will find out something truly creepy about himself before recovering his memory, and he’ll realize the true nature of the ones who helped him.

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The Battle Book 2

The epic tale of the Battle of Essling continues! The opening scene plunges us right into the action as Napoleon’s soldiers engage in a bitter struggle against the Austrians. This is a comic brimming with real historical figures, from Napoleon, to Masséna, to Stendhal, and even Colonel Lejeune, for all of whom Rambaud found his inspiration in the historical archives of the epoch.

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The Battle Book 3

When they destroyed the bridge of Lobau island, the Austrian army put an end to Napoleon’s offensive. After two days of absolute carnage, all that’s left is for Massena to organize the withdrawal. Three weeks later, the fighting will start again, this time at Wagram. But that’s another story…

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Superdupont 1 — The Revival

The unique and truly French super hero is back, like a phoenix from the ashes, to save France once again and to restore it to greatness in a world going to the dogs. Superdupont’s reboot gets a kick-start with the birth of his son who, astonishingly, has inherited the supernatural powers of his father. Perhaps together they can finally bring down the enemies of their wonderful homeland!

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Syberia — Hans 1/2

Kate Walker, a lawyer from New York, was only supposed to spend a few hours in the village of Valadilène in the French Alps. She goes there to finalize the purchase of the Voralberg automation factory on behalf of her client, Universal Toys. But she soon finds out that while the director of the company, Anna Voralberg, has just died, Anna’s younger brother is still alive and is the heir to the family business. To find him, she has no choice but to begin a journey through the history of the 20th century. Little by little, she uncovers the story of Hans Voralberg, a genius inventor of complex automatons who has been in exile in Eastern Europe since childhood. For the first comics adaptation of his cult game, Benoît Sokal has chosen to revisit “Syberia” and propose an alternative version to the reader. The result is a perfect prelude to the third installment of the game and an ideal opportunity for the young illustrator Johann Blais, chosen by Sokal himself.

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Syberia — Hans 2/2

Kate Walker, a lawyer from New York, was only supposed to spend a few hours in the village of Valadilène in the French Alps. She goes there to finalize the purchase of the Voralberg automation factory on behalf of her client, Universal Toys. But she soon finds out that while the director of the company, Anna Voralberg, has just died, Anna’s younger brother is still alive and is the heir to the family business. To find him, she has no choice but to begin a journey through the history of the 20th century. Little by little, she uncovers the story of Hans Voralberg, a genius inventor of complex automatons who has been in exile in Eastern Europe since childhood. For the first comics adaptation of his cult game, Benoît Sokal has chosen to revisit “Syberia” and propose an alternative version to the reader. The result is a perfect prelude to the third installment of the game and an ideal opportunity for the young illustrator Johann Blais, chosen by Sokal himself.

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Tebori Volume 1

Yoshi, a troubled teenager, is sent by his grandfather to Seijun, a highly renowned tattoo artist. Against all expectations, the boy masters the art of tattooing, including the complicated Tebori technique. Ten years later, Seijun reveals a great secret to his apprentice: his clients are from the yakuza, the formidable Japanese mafia. Each tattoo they bear has a specific meaning, often to do with the murders they’ve committed. When Yoshi discover that his friend is tattooed with the same strange design as one of the yakuza bosses, his whole world turns upside down…

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Tebori Volume 2

In order to escape his violent past as an ex-yakuza gang member, Yoshi becomes the apprentice of one of Japan’s greatest tattoo artists. But rather than escaping the yakuza, he finds himself constantly surrounded by them in the tattoo parlor. He then discovers that the sexy young woman he’s just met has a tattoo of a strange, winged creature on her back. But Yoshi already knows this design, because it was he that came up with it for one of the yakuza chiefs. What does this mean? And what’s this girl’s connection to the yakuza? Little by little, Yoshi discovers a dark back-story, far worse than anything he could ever have imagined.

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