European Comics in Official and Fan Translations

Valerian and Laureline 19 — At the Edge of the Great Void

Somewhere at the edge of known space is the Great Void. That inscrutable, shapeless, ever-changing place is where the expanding universe springs forth, where new planets and new life forms are created. It’s also, according to the gods of Hypsis, the place where Galaxity’s Earth was sent and is being kept prisoner. Valerian and Laureline begin a discreet investigation, but it doesn’t take long before they start finding obstacles in their path, placed by the rulers of Rubanis – and their mysterious master...

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Valerian and Laureline 21 — The Time Opener

The evil hordes of the Wolochs are rampaging through space, and everywhere death and destruction follow. But despite the despair of some and the betrayal of others, Valerian, Laureline, and a few other brave souls are resisting. They’re hoping to use a mysterious artifact, the Time Opener, to banish the stones and bring back Earth. But what price must they pay to do so? And what sort of Earth will they get back if they succeed?

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Valerian and Laureline 22 — Memories from the Futures

Memories From the Futures, 22nd volume of the series ‘Valerian and Laureline,’ is a superb homage to a saga that has turned upside-down both our vision of the future and the role of women in comics. The saga had come to a close in the previous volume with a temporal loop to which only the authors hold the key. In this new volume, authors Pierre Christin and Jean-Claude Mézières play the role of intergalactic tourists, revisiting some of their heroes’ most remarkable adventures. In addition to adding a few sublime pages to Alflolol, they return to Central Point, as well as taking us back to a time when Laureline, a wild young woman, had yet to be seduced by spatio-temporal agent Valerian. Back to the future in comics’ first space opera!

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Valerian and Laureline by… 02 — Shingouzlooz Inc.

An apparently simple mission – apprehending a speculator-droid – turns into a race against time when the Shingouz drop in uninvited mid-arrest, begging Valerian and Laureline for protection against someone who means to kill them. To the agents’ surprise, it’s an old friend who soon pops up in hot pursuit, guns blazing. The ensuing shoot-out does little to simplify an already complicated situation: our heroes’ favourite information brokers have managed to … lose Earth in a card game!

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Valerian and Laureline 15 — The Circles of Power

Broke, without a job, their ship almost a scrap heap, Valerian and Laureline are stuck on Rubanis, unable to pay for repairs. So when a trio of old acquaintances introduces them to the head of the local police, who is looking for independent agents for a risky – but well-paid – mission, they accept readily enough. But Rubanis is the most corrupt planet in the entire galaxy. How are they to find out who really holds the reins of power there?

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Valerian and Laureline 16 — Hostages of Ultralum

Valerian and Laureline take a break from adventuring and go on a cruise, but Valerian feels uncomfortable among the idle and the powerful. He’s not bored for long, though, because when a quartet of mercenaries board the cruise ship to kidnap the son of the Caliph of Iksaladam, they end up taking Laureline as well. With the almighty Caliph offering a massive reward for his son’s return, Valerian’s quest to rescue his girl is suddenly hindered by every bounty hunter in the galaxy…

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Valerian and Laureline 01 — The City of Shifting Waters

Galaxity, capital of the Terran Empire in the 28th century. Valerian and Laureline are agents who protect mankind from rogue time travellers. Now they are sent to New York in 1986 to intercept Galaxity’s worst megalomaniac, Xombul—except that in 1986, the world is in ruins and New York is about to be swallowed by the ocean. The two agents must navigate the shifting waters of the past to make sure that the future will exist.

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Valerian and Laureline 17 — Orphan of the Stars

Running away with the unhappy heir to the galaxy’s biggest fortune, even if it’s because he wants it, is bound to cause some problems. On the lam with the Caliphette of Iksaladam, Valerian and Laureline are relentlessly pursued by the Quatuor Mortis, who are still after the enormous reward offered for the child’s safe return. Stranded among the Asteroids of Shimballil, they must evade the hunters, recover their ship, dodge profiteers and traitors … and decide what to do with the little brat!

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Valerian and Laureline 02 — The Empire of a Thousand Planets

Valerian and Laureline are exploring Syrte, capital planet of a system of 1,000 worlds. Their mission is to discover whether the Syrtians could present a danger to Earth. What they find is a decaying empire led by decadent aristocrats, a population ripe for revolution, and a mysterious caste of masked wise men who discreetly pull the strings from hidden fortresses. Swept up by the winds of history, the agents of Earth will have to choose a side…

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