European Comics in Official and Fan Translations

Timo the Adventurer Book 1

Timo’s been preparing to be an adventurer his whole (short) life—devouring books of valiant feats and incredible journeys, learning about navigation, botany, and other survival skills. But now that he’s taken the plunge, venturing alone into a new land, the fairy tale has become all too real. Will he fulfill his wish and become a true hero, noble steed and legendary weapon included? More importantly, will he be able to distinguish friend from foe?

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Yoko Tsuno 13 — The Light of Ixo

On one of the moons of their stellar system, the Vineans have detected a mysterious light source that only appears every five years. Its point of origin matches the location of an ancient depot where every dangerous industrial, chemical and radioactive waste ever produced on Vinea was once stockpiled. Having no idea what the light could be, but worried of the destructive potential present on Ixo, Khany puts together an expedition – and brings along her favourite Human consultants...

Yoko Tsuno 12 — The Titans

Yoko, Vic and Pol are back on Vinea after a two-month journey in hibernation. They’ve barely had time to wake up that the Vineans are already presenting them with disquieting news: plants of extravinean origin have been found in a remote part of the planet, as well as obvious signs of equally alien intelligent life – colossal in size. An expedition is sent to look for these titans...

Yoko Tsuno 11 — The Three Suns of Vinea

One night, on an isolated moor, Yoko, Vic and Pol are eagerly waiting for their friend Khany. When she arrives, she whisks them away on a shuttle and takes them not to one of the Vineans’ underground facilities, but to a station near Saturn. And that’s only the first leg of their journey! They’re soon invited to travel much, much further: the Vineans have decided to return to their planet, to see if it survived the cataclysm that drove them into exile.

Yoko Tsuno 10 — Message for Eternity

During a glider flight training course, Yoko makes a landing near an important telecommunication centre, and there meets a mysterious English Lord. A fortuitous encounter that will propel the young woman and her friends into an incredible adventure – her combined skills as a pilot and an electronic engineer make her the ideal candidate for an insane project: land a glider clandestinely inside a crater at the border of China, Russia and Afghanistan.

Yoko Tsuno 09 — The Forge of Vulcan

A strange accident at an offshore platform in the Caribbean draws Yoko, Vic and Pol into a new encounter with the Vineans – aliens who have lived underground for thousands of years without the world’s knowledge. But Vinean politics are changing; some factions now believe it would be best to return to the surface, share it with the humans… while others are bent on taking it over by force. The young Japanese will have to fight to protect peace.

Yakari 16 — The Lake Monster

The Beavers are very worried: Linden Tree, Yakari’s yound and mischievous friend, has lost his appetite for … well, everything. And his people have no time to devote to him, as they must repair their precious dam, damaged by heavy rains. While the young Sioux attempts to dispel his friend’s melancholy, Thousand-mouths suddenly realises he is several labourers short of a full work gang. Is something in the lake going after the hard-working beavers?

Yakari 14 — Lords of the Plains

Yakari gets to know the ways of the lord of the plains: the buffalo. After a hunt that brought the tribe much needed supplies, Yakari is visited in his dreams by the buffalo, killed the day of his birth, whose pelt still serves as his blanket. Intrigued, the young Sioux and Little Thunder go see the great herd. From encounter to encounter, and by helping a young mother and her newborn calf against a particularly nasty wolf, Yakari learns to know those majestic animals so important to his own people’s survival…

Papyrus 06 — The Amulet of the Great Pyramid

Drawn by strange cries coming from the necropolis at the foot of the pyramids, Papyrus comes face to face with Anubis, the god of the dead. The jackal-headed god, angered by a rash of grave robbing, orders the young Egyptian to enter the Great Pyramid and retrieve there the heart scarab of Kheops. But the pyramid is already 1000 years old to Papyrus, and robbers have long ago desecrated it. The young boy will have to search it from top to bottom.

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Papyrus 05 — The Anger of the Great Sphinx

In the middle of the night, Princess Theti leaves the palace like a sleepwalker and rides to the Great Sphinx. Papyrus follows her to protect her, but when he finds her, she is the prisoner of the Sphinx, who is angry at the royal line for breaking their covenant and letting the sands cover the great statue. The Sphinx wants her life as sacrifice. Opposed by the evil Storm Man, Papyrus must journey to the Sacred Island to beg the gods for mercy.

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